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Video tutorial
Attributes Guide
Screen Guide
Glossary
Make a "Shooting" game
1
Create a new work
0:00
From the work list on the home screen, tap the work you want to resume editing
2
Create an item
0:04
Tap the Plus button on the Item menu
0:07
Select pen color
0:15
Draw a picture
0:33
Change the shape and thickness of the pen
0:43
Complete item creation
3
Reuse items created during other works
0:45
Open the submenu of the Item menu
0:47
Tap the Item import button
0:50
Select items to import
0:59
Complete item selection
4
Place each item
1:01
Drag an item from the list and place it on the scene
1:25
Copy the item
1:28
Flip an item horizontally
5
Setting items' attributes
1:32
Setting items' attributes
6
Make a background
1:48
Tap the Background mode button on the mode menu
1:50
Drag an item from the list and place it on the background
1:53
Tap the background mode completion button on the mode menu
7
Enable shooting
1:59
Tap the character to display the item attribute menu
2:00
Tap the ghost button to display the setting screen
2:01
Set the direction and speed of ghost firing
8
Create a shooting button
2:05
Tap the shooting button to display item attribute menu
2:07
Tap the [Communicate to all] button to display the setting screen
2:09
Select and set up the character
9
Ensure that the enemy disappears when a bullet hits them
2:23
Tap the enemy item to display the item attribute menu
2:25
Tap the [Disappear] button
2:28
Tap the character to display the item attribute menu
2:30
Tap the contact button to display the setting screen
2:33
Select and set up the character
10
Make a rotation button
2:43
Tap the right rotation item to display the item attribute menu
2:45
Tap the [Rotation (right)] button to display the setting screen
2:47
Select and set up the character
2:51
Do the same for the left rotation button
11
Make enemies move automatically
3:09
Tap an enemy item to display the item attribute menu
3:14
Tap the [Track] button to display the setting screen
3:16
Draw and set up the enemy's movement
3:28
Tap an enemy item to display the item attribute menu
3:29
Tap the [Loop] button to set up
3:31
Tap the [Auto] button to set up
12
Create a "Clear" and "Failed" screen
3:46
Tap the Plus button on the scene menu to add a scene
3:50
Drag the Game Over items from the list and place them in the scene
3:53
Tap the plus button on the scene menu to add a scene
3:55
Drag the Game over items from the list and place them in the scene
13
Switch to the "Failed" scene when the enemies touch the line
4:03
Tap the line to display the item attribute menu
4:04
Tap the [Scene change] button to display the setting screen
4:06
Tap the Plus button on the Scene menu to add a scene
4:11
Tap an enemy item to display the item attribute menu
4:13
Tap the [Contact] button to display the setting screen
4:15
Select and set up the line
14
Make enemies disappear and change into the "Clear" scene
4:20
Drag the items you used in the background from the list and place them in the scene and use them as "Clear" items
4:30
Tap the "Clear" item to display the item attribute menu
4:31
To prevent malfunction, tap [Physics disregard], [Drag disregard], [Touch disregard] button
4:36
Tap the [Scene change] button to display the setting screen
4:39
Select and set the "Clear" scene
4:43
Tap the "Clear" item to display the item attribute menu
4:45
Tap the flag button to display the setting screen
4:48
Select and set up the enemy items
15
Increase the number of enemies
5:24
Tap an enemy item to display the item attribute menu
5:26
Use [Copy] to increase enemy items
5:43
Tap on the enemy items that increased to display the item attribute menu
5:44
Tap the [Track] button twice to display the setting screen
5:46
Draw and set enemy movement
5:56
Do the same for the other enemies
16
Check the operation
6:40
Tap the Play button on the mode menu
7:02
Tap the Stop button on the mode menu
17
Save and exit
7:04
Tap the Home button on the mode menu
How to make a game where you can destroy the enemy by releasing ghosts.
Medium
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